Timeline
A week by week insight into the steps I took to complete my project.
Week 1 - Ideation
Brainstorm an idea for a project that has potential that can be exhibited in a gallery setting. Prepare a proposal that lightly goes over some important details about said idea.
Week 2 - Specifics
Iron out the details of the game such as how it will look, what it will be about, and any tools that will be needed to create it. Do research on said tools as well as any inspirations for the project.
Week 3 - Character Creation
Design a character(s) to be used for the game. Create character art as well as sprite sheets for use in the game. Give them a backstory.
Week 4Â - Narrative Design
Design a narrative for the game that revolves around the characters created the previous week. Make sure it ties into the theme established in week 2.
Week 5&6Â World Building
Create some simple assets that will be used in the game's overworld (grass, houses, NPCs). Make sure that the main character can walk around the world, talk to NPCs, and interact with objects.
Week 7Â - Enemy Creation
Design enemies to be used for the battle aspect of the game. Create enemy art for use in the game.
Week 8Â - Battle System
Design a turn based battle system for the game. Do research to see what are the most successful types of battle systems in role playing games today.
Week 9 - Finishing touches
Make sure that a prototype of the game is playable and presentable. While not the finished project, every element of the game should be presented in some way so feedback can be received.
Spring Quarter
Expand on aspects of the game that were developed this winter quarter. Polish art, dialogue, game flow.